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Advances in Agile and User-Centred Software Engineering

Third International Conference on Lean and Agile Software Development, LASD 2019, and 7th Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, Leipzig, Germany, September 1-4, 2019, Revised Selected Papers

Medium: Buch
ISBN: 978-3-030-37533-1
Verlag: Springer International Publishing
Erscheinungstermin: 04.01.2020
Lieferfrist: bis zu 10 Tage

This book constitutes revised selected papers from the 3 International Conference on Lean and Agile Software Development, LASD 2019, and the 7 Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, which took place under the umbrella of the 14 Federated Conferences on Computer Science and Information Systems, FedCSIS, in Leipzig, Germany, in September 2019.   LASD 2019 received a total of 30 submissions, of which 6 full and 1 short paper are included in this volume. For MIDI 2019 one short paper was accepted for publication in this book, from a total of 6 submissions.


Produkteigenschaften


  • Artikelnummer: 9783030375331
  • Medium: Buch
  • ISBN: 978-3-030-37533-1
  • Verlag: Springer International Publishing
  • Erscheinungstermin: 04.01.2020
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2020
  • Serie: Lecture Notes in Business Information Processing
  • Produktform: Kartoniert
  • Gewicht: 265 g
  • Seiten: 153
  • Format (B x H x T): 155 x 235 x 10 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

Scaling agile – a large enterprise view on delivering and ensuring sustainable transitions.- Release Planning in a Hybrid Project Environment.- Identification of the Agile Mindset and its Comparison to the Competencies of Selected Agile Roles.- Adapting agile practices to security context – practitioners’ perspective.- Quantitative Analysis of the Scrum Framework.- Scientific Collaboration, Citation and Topic Analysis of International Conference on Agile Software Development Papers.- Playing the Sprint Retrospective: a replication study.- Comparison User Engagement of Gamified and Non-Gamified Augmented Reality Assembly Training.