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Ahearn

3D Game Environments

Create Professional 3D Game Worlds

Medium: Buch
ISBN: 978-0-240-80895-6
Verlag: Butterworth-Heinemann
Erscheinungstermin: 18.06.2008
Lieferfrist: bis zu 10 Tage

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.


Produkteigenschaften


  • Artikelnummer: 9780240808956
  • Medium: Buch
  • ISBN: 978-0-240-80895-6
  • Verlag: Butterworth-Heinemann
  • Erscheinungstermin: 18.06.2008
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2008
  • Produktform: Kartoniert
  • Gewicht: 994 g
  • Seiten: 400
  • Format (B x H): 190 x 234 mm
  • Ausgabetyp: Kein, Unbekannt
  • Nachauflage: 978-1-138-92002-6
Autoren/Hrsg.

Autoren

THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage