The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Produkteigenschaften
- Artikelnummer: 9780240808956
- Medium: Buch
- ISBN: 978-0-240-80895-6
- Verlag: Butterworth-Heinemann
- Erscheinungstermin: 18.06.2008
- Sprache(n): Englisch
- Auflage: 1. Auflage 2008
- Produktform: Kartoniert
- Gewicht: 994 g
- Seiten: 400
- Format (B x H): 190 x 234 mm
- Ausgabetyp: Kein, Unbekannt
- Nachauflage: 978-1-138-92002-6