.- Neurodiversity and Interaction.
.- Towards Neuroadaptive Systems for Bilingual Interfaces: Neural Differences in Arabic–English Reading.
.- Exploratory BCI Study on Cognitive Attention and Working Memory in Adolescents with ADHD Using the Dual N-Back Game.
.- Adults with Dyslexia & Duolingo: Experiences with Gamified Language Learning and Redesign Ideas.
.- AURA: An Adaptive Emotion and Sensory Aware HCI System for Supporting Autistic Children in Realtime Environments.
.- Bridging the Gap: Understanding Digital File Organization Among Neurodivergent Users.
.- EmpathyAut: A Web Tool to Foster Empathy Mapping for Autistic People in Inclusive Design.
.- Papagaio: Field Evaluation of an Autism Support Device for Behavioral Transition in Non-Specialist Setting.
.- Interactive Multimodal Colour Spectrum Interface for Visualising Dyslexic Reading Dynamics.
.- Optimizing Human-Machine Interaction in Drone Systems: A Neurodiverse Reevaluation of Gyroscopic and Traditional Joystick Control Interfaces for Equitable, Therapeutic, and Inclusive Operation.
.- Research on the Design of a Social Situational Board Game System for Children with Autism Based on Art Therapy Theory and Augmented Reality (AR) Technology.
.- Measuring Cognitive Fit, Not Just Usability: Review of Metrics for Enhancing Cognitive Accessibility and Higher Inclusion of Neuroatypical Adults in Digital Learning Environments.
.- Biometric Response to Virtual Reality Multisensory Environments: Comparative Analysis Between Individuals With and Without Neurodevelopmental Disabilities.
.- Sign Languages, Captions and Non-hearing Communication.
.- Bridging Communication Gaps: Real-Time Kiosk Multimodal Conversations Between d/Deaf and Hard-of-Hearing and Hearing Users.
.- Deaf and Hard-of-Hearing Experiences with Emergency Alerts: A Thematic Analysis of Behaviors, Preferences, and Accessibility Gaps.
.- A Reproducible Dataset and Protocol for Inclusive, Human-Centered Artificial Intelligence with Colombian Sign Language Mathematical Expressions.
.- VRSL: Exploring the Comprehensibility of 360-Degree Camera Feeds for Sign Language Communication in Virtual Reality.
.- Emotion-Aware Captioning in Extended Reality: Toward Empathetic Accessibility for Deaf and Hard-of-Hearing Users (A Thematic Review).
.- Non-Visual Interaction.
.- Empowering Agentic Non-Visual Interaction with Digital Interfaces Through Tactile Controls and an AI Assistant.
.- Sonification and Sensory Substitution for Accessible Stock Chart Analysis: A Comparative User Study.
.- Inclusive UI/UX Design for Learners with Visual Impairments in Online Collaboration: Expanding the Concept of Accessibility through AI and Epistemological Scaffolding.
.- A Multisensory Toy Book Embedding Nianli Culture for Children with Visual Impairment: Participatory Design and Exploratory Within-Subjects Evaluation.
.- A Study on an Interaction Method for Graphical Interfaces Based on the Lateral-Stretch-Induced Tactile Illusion.
.- Development of a Vision-Based Smart Cane with RGB-Only Perception for Collision Avoidance and Scene Recognition.
.- Baasera: Haptic Feedback Navigation and Assistive Accessibility Intelligence System for People with Visual Impairments.
.- Spativibe: Enhancing Directional Perception in Visually Impaired Individuals through Three-Dimensional Spatial Arrangement and Sequential Vibrations.
.- Invisible Interactions: Reconstructing Multisensory Pathways for Visually Impaired Visitors in Museums.
.- Universal Access to Health and Rehabilitation.
.- Humanistic Co-Design of a Mesh Cast: Integrating the Lived Clinical Expertise with Digital Craft in the Lalbraikast Project.
.- Research on Rehabilitation Medical Device Design for Children with Lower Limb Functional Impairments.
.- Anxiety Factors and Measurement Approaches in Vehicle Driving Experiences: A Systematic Literature Review.
.- Adapting Co-Design Methods with Children with Neuromotor Disorders to Develop Digital Solutions that Promote Active Lifestyles.
.- CT-Guided Adaptive Proton Therapy and AI-Based Image Analysis Using Daily CT Data for Improved Dose Accuracy and Treatment Reliability.
.- A Design of Virtual Reality Application in Physical Rehabilitation Based on a Usability Test.
.- Evaluating Accessibility in Open Source Electronic Medical Records Using Static Code Analysis.
.- PhonIA: A Web-Based Human–Machine Cooperative System for Accessible Vocal Health Monitoring.
.- The Relationship Between Driver Posture and Ankle Muscle Load during Simulated Traffic Congestion.
.- Product Design of Children's Functional Articulation Disorder Training Based on Tangible Interaction.