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Apodaca / Gritz

Advanced Renderman

Creating CGI for Motion Pictures

Medium: Buch
ISBN: 978-1-55860-618-0
Verlag: Elsevier Science
Erscheinungstermin: 08.12.1999
Lieferfrist: bis zu 10 Tage

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.


Produkteigenschaften


  • Artikelnummer: 9781558606180
  • Medium: Buch
  • ISBN: 978-1-55860-618-0
  • Verlag: Elsevier Science
  • Erscheinungstermin: 08.12.1999
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 1999
  • Produktform: Kartoniert
  • Gewicht: 1000 g
  • Seiten: 560
  • Format (B x H x T): 190 x 236 x 32 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.

Larry Gritz is a co-founder of Exluna, www.exluna.com, part of Nvidia, where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a B.S. degree from Cornell University and M.S. and Ph.D. degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.

Introduction 1. Photosurrealism 2. Review of Math and CG Concepts

Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works

Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders

Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan