Verkauf durch Sack Fachmedien

Baghaei / Ali / Win

Persuasive Technology

19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings

Medium: Buch
ISBN: 978-3-031-58225-7
Verlag: Springer
Erscheinungstermin: 12.04.2024
Lieferfrist: bis zu 10 Tage

This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10–12, 2024.

The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and selected from 51 submissions. based on their content: methods for tailoring and 
personalization; persuasive design and applications, persuasive strategies; and persuasive technologies and ethics.


Produkteigenschaften


  • Artikelnummer: 9783031582257
  • Medium: Buch
  • ISBN: 978-3-031-58225-7
  • Verlag: Springer
  • Erscheinungstermin: 12.04.2024
  • Sprache(n): Englisch
  • Auflage: 2024
  • Serie: Lecture Notes in Computer Science
  • Produktform: Kartoniert, Paperback
  • Gewicht: 482 g
  • Seiten: 302
  • Format (B x H x T): 155 x 235 x 18 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

.- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.

.- Evaluating the Persuasive Potential from Software Design Specification.

.- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.

.- Persuasive design principles for a medication adherence app for chronic arthritis conditions.

.- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.

.- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.

.- Design and Development of mHealth App: Eye Donor Aust.

.- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.

.- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.

.- Persuasive System Design Features for Mobile Mental Health Applications.

.- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.

.- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.

.- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.

.- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.

.- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.

.- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.

.- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.

.- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.

.- How the role of a persuasive robot impacts one's attitude towards it.

.- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.

.- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.

.- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.