The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Produkteigenschaften
- Artikelnummer: 9781447121787
- Medium: Buch
- ISBN: 978-1-4471-2178-7
- Verlag: Springer
- Erscheinungstermin: 15.09.2011
- Sprache(n): Englisch
- Auflage: 1. Auflage 2011
- Serie: SpringerBriefs in Computer Science
- Produktform: Kartoniert, Paperback
- Gewicht: 219 g
- Seiten: 122
- Format (B x H x T): 155 x 235 x 8 mm
- Ausgabetyp: Kein, Unbekannt
