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Java For Dummies

Medium: Buch
ISBN: 978-1-394-28924-0
Verlag: Wiley John + Sons
Erscheinungstermin: 23.01.2025
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Learn to code with Java and open the gate to a rewarding career

Now in its 9th edition, Java For Dummies gives you the essential tools you need to understand the programming language that 17 million software developers rely on. This beginner-friendly guide simplifies every step of the learning process. You'll learn the basics of Java and jump into writing your own programs. Along the way, you'll gain the skills you need to reuse existing code, create new objects, troubleshoot when things go wrong, and build working programs from the ground up. Java For Dummies will help you become a Java developer, even if you're brand new to the world of coding. - Learn the basic syntax and building blocks of Java
- Begin to write your own programs in the latest Java version
- Test out your code and problem-solve any errors you find
- Discover techniques for writing code faster

This is the must-have Dummies resource for beginning programmers and students who need a step-by-step guide to getting started with Java. You'll also love this book if you're a seasoned programmer adding another language to your repertoire.


Produkteigenschaften


  • Artikelnummer: 9781394289240
  • Medium: Buch
  • ISBN: 978-1-394-28924-0
  • Verlag: Wiley John + Sons
  • Erscheinungstermin: 23.01.2025
  • Sprache(n): Englisch
  • Auflage: 9th Auflage
  • Serie: For Dummies
  • Produktform: Kartoniert
  • Gewicht: 664 g
  • Seiten: 496
  • Format (B x H x T): 186 x 234 x 29 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455