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De Schutter

Games for Grown-Ups

How Lifelong Gamers Are the Future of the Game Industry

Medium: Buch
ISBN: 978-1-041-19141-4
Verlag: CRC Press
Erscheinungstermin: 04.02.2027
vorbestellbar, Erscheinungstermin ca. Februar 2027

There are now more American gamers over the age of 50 than there are under 18. The first generations who grew up with games have kept playing, and they are now a cornerstone of the audience—yet games are often still made, sold, and studied as though the average player is half their age.

Games for Grownups is a guide to the older player: who they are, why they keep playing, what gets in their way, and how the industry can meet their needs. It argues against the common framing of games for older adults as a health product—brain training, decline management—and reads them instead as meaningful play that fits within a well-lived life.

The book moves from describing who these players are, through an alternate, age-friendly design approach built on their strengths, to a business case showing the 50-plus market was never unprofitable. Built on twenty years of research on older players and conversations with developers, it is for anyone over 50 with an interest in games, and for the designers, researchers, and students who will build what comes next.


Produkteigenschaften


  • Artikelnummer: 9781041191414
  • Medium: Buch
  • ISBN: 978-1-041-19141-4
  • Verlag: CRC Press
  • Erscheinungstermin: 04.02.2027
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2027
  • Produktform: Kartoniert
  • Seiten: 416
  • Format (B x H): 152 x 229 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Introduction I. The Lifelong Gamer1. A History of Gamers
Interview with Kent Neveu: A Lifetime of Play2. One Hundred Million Ways to Play
Guest Contribution by Julie A. Brown: The Importance of Context to Understand Aging Players3. Endless Replay
Guest Contribution by Brittne Kakulla: Where Passion Meets the PlayerII. To Age Well Is to Play Well4. Never Too Old to Play
Interview with Tracy Fullerton and Matthew Farber: What It Means to Read a Game Well5. Disrupting Aging
Guest Contribution by Leanne Chukoskie: The Paradox of Progress6. You'll Never Play Alone
Guest Contribution by Miso Kim: We Just Need a Fourth7. Lessons with a Loading Screen
Interview with James Paul Gee: The Accidental Gamer Who Rewrote the Rules of LearningIII: Making Games That Age Well8. Age-Friendly Game Design
Interview with Anastasia Miliano: A Puzzle Platform Built for Grandma
Interview with Jeremy Ballenger and Dmitry Nozhnin: Playing for the Process9. Built to Last
Interview with Richard Lemarchand: Everything Goes into the Game10. A Spoonful of Sugar
Guest Contribution by Casper Harteveld: Boring for Everyone Except Its PlayersIV. The Future of Games11. The Overlooked Market
Guest Contribution by Joost van Dreunen: The Player in the Other Room12. Press Start to Remember
Interview with David Walgrave: Fun Games Are Made When Developers Have Fun
Interview with Rand Miller: A World That Grows with You13. An Age-Friendly Future
Reading List: The Lifelong Arcade