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DeVoe

Cocoa Touch for iPhone OS 3

Medium: Buch
ISBN: 978-0-470-48107-3
Verlag: John Wiley and Sons Ltd
Erscheinungstermin: 06.11.2009
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Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you're new to iPhone development you'll soon be cranking out great code.
* Walk through Xcode, Interface Builder, and other key tools
* Build simple or complex GUIs with navigation and custom views
* Implement a database with Core Data, and design your schema in Xcode
* Learn to use the iPhone's signature multi-touch capabilities in your applications
* Work with the Apple Push Notification Service
* Use the Map Kit API to create apps with embedded maps
* Record audio, play video, and access the iPod Library
* Set up your developer certificates and code sign your apps
* Use Store Kit to sell expanded features and content within your apps

Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.


Produkteigenschaften


  • Artikelnummer: 9780470481073
  • Medium: Buch
  • ISBN: 978-0-470-48107-3
  • Verlag: John Wiley and Sons Ltd
  • Erscheinungstermin: 06.11.2009
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 2009
  • Serie: Developer Reference
  • Produktform: Kartoniert
  • Gewicht: 886 g
  • Seiten: 448
  • Format (B x H x T): 188 x 230 x 29 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Preface.

Acknowledgments.

Part I: Getting Started with the iPhone.

Chapter 1: Getting to Know Your Tools.

Chapter 2: Building a Basic iPhone Application.

Chapter 3: Exploring the Simulator in Depth.

Part II: Building GUIs.

Chapter 4: Understanding the Basics of an iPhone User Interface.

Chapter 5: Introducing UIViewController.

Chapter 6: Using UITableView.

Chapter 7: Working with UITableViewCells.

Chapter 8: Working within the UINavigationController Model.

Chapter 9: Exploring the Purpose of the UIApplicationDelegate.

Chapter 10: Applying Custom UIViews.

Chapter 11: Handling Touch Events.

Chapter 12: Working with Other Controls.

Chapter 13: Handling Text Input.

Chapter 14: Building Cinematic UIs with Core Animation.

Chapter 15: Using OpenGL ES.

Chapter 16: Integrating Safari.

Part III: Working with Data.

Chapter 17: Storing User Defaults.

Chapter 18: Implementing a Database with Core Data.

Chapter 19: Connecting to the World with Networking.

Chapter 20: Using the Push Notification Service.

Chapter 21: Using the Game Kit API.

Chapter 22: Implementing Cut, Copy, and Paste.

Chapter 23: Using the Maps API.

Part IV: Working with Media.

Chapter 24: Exploring the Supported Media Types.

Chapter 25: Playing Audio.

Chapter 26: Accessing the iPod Library.

Chapter 27: Recording Audio.

Chapter 28: Playing Video in Your Application.

Part V: Working with the iPhone Hardware.

Chapter 29: Discovering Information about the Device.

Chapter 30: Getting Your Location Using Core Location.

Chapter 31: Working with the Accelerometer.

Chapter 32: Interfacing with Peripherals.

Part VI: Handling Distribution.

Chapter 33: Code Signing Your Apps.

Chapter 34: Expanding Your Application Using the In-App.

Purchase SupportIndex.