With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.
Produkteigenschaften
- Artikelnummer: 9783030361068
- Medium: Buch
- ISBN: 978-3-030-36106-8
- Verlag: Springer International Publishing
- Erscheinungstermin: 14.04.2020
- Sprache(n): Englisch
- Auflage: 1. Auflage 2020
- Serie: Studies in Computational Intelligence
- Produktform: Gebunden
- Gewicht: 571 g
- Seiten: 245
- Format (B x H x T): 160 x 241 x 21 mm
- Ausgabetyp: Kein, Unbekannt