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Handbook of Multimedia for Digital Entertainment and Arts

Medium: Buch
ISBN: 978-1-4899-8523-1
Verlag: Springer
Erscheinungstermin: 06.09.2014
Lieferfrist: bis zu 10 Tage

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives.

Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field.

Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.


Produkteigenschaften


  • Artikelnummer: 9781489985231
  • Medium: Buch
  • ISBN: 978-1-4899-8523-1
  • Verlag: Springer
  • Erscheinungstermin: 06.09.2014
  • Sprache(n): Englisch
  • Auflage: 2009
  • Produktform: Kartoniert, Paperback
  • Gewicht: 1171 g
  • Seiten: 769
  • Format (B x H x T): 155 x 235 x 42 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

PART I ¿ DIGITAL ENTERTAINMENT TECHNOLOGIESTopics will include:Digital entertainment systems and their performanceInteractive Digital Entertainment Unification frameworkNetworked and free-standing interactive computer gamesMassive multi-player online gamesE-performance: e-Opera, e-Theatre, e-ConcertWearable computing for entertainment purposesTelepresence for entertainment and education purposesEntertainment roboticsDevelopment of haptic devicesHome automationNovel interactive entertainment applicationsPART II ¿NEW MEDIA EMERGING TECHNOLOGIESTopics will include:Digital consumer networksPersonal broadcastingNovel applications for mobile phonesSocial and interactive computing applicationsCollaborative spaces and environmentsMedia technologies applied in the artsMixed reality and enhanced visualizationAdaptive media and AIAugmented realityInteractive musicVideo annotation in multimedia entertainmentPART III ¿ DIGITAL ARTTopics will include:Algorithmic artSoftware artNet artTangible computingSonic ArtGraphical user interface in art applicationsVirtual reality systems for 3D digital artPART IV ¿ DIGITAL VISUAL AND AUDITORY MEDIATopics will include:Digital photographyDigital imaging asartAdvances in 3D modelingDigital printingNon-photorealistic renderingDigital sound and musicDigital music synthesis and compositionGraphics and animationDigital comicsSoftware & hardware implementationsDigital videoInteractive moviesInteractive television and cinemaPART V ¿ CULTURE OF NEW MEDIATopics will include:Digital lifestyleManaging digital entertainmentPhilosophy of new mediaDigital identityNew human-computer interaction models