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Gajic / Xu

Reinforcement Learning for Engineering

Medium: Buch
ISBN: 978-3-032-40401-5
Verlag: Springer
Erscheinungstermin: 30.01.2027
vorbestellbar, Erscheinungstermin ca. Januar 2027

The book is written from the perspective of the optimal feedback control of dynamic systems that evolve in either continuous- or discrete-time domains with emphasis on deterministic problem formulations over the corresponding stochastic problem formulations. Bellman's dynamic programming—optimal feedback control—in continuous- and discrete-time domains forms the mathematical foundations of this book. In a simple and clear manner, this book relates the relation of one of the main techniques of the reinforcement learning approach in computer science, so-called Q-learning, to the Bellman dynamic programming functional difference equation.

Reinforcement Learning for Engineering contains several exercises, homework problems, and design projects (most using MATLAB® and its Reinforcement Learning toolbox Simulink®; and some using Python) for real physical engineering systems. The book is a valuable reference for all researchers and practitioners interested in an engineering approach to reinforcement learning because it covers many essential results in a systematic manner. The book also presents and defines several future interesting and challenging research problems by providing a deeper physical and mathematical understanding of the optimal control Hamiltonians from the reinforcement learning point of view.


Produkteigenschaften


  • Artikelnummer: 9783032404015
  • Medium: Buch
  • ISBN: 978-3-032-40401-5
  • Verlag: Springer
  • Erscheinungstermin: 30.01.2027
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 2027
  • Serie: Communications and Control Engineering
  • Produktform: Gebunden
  • Seiten: 261
  • Format (B x H): 155 x 235 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Introduction.- Dynamic Programming in Continuous Time.- Dynamic Programming (DP) in Discrete Time.- Hamiltonians and Their Physical and Mathematical Meanings.- Approximate Dynamic Programming (ADP) in Continuous Time.- Approximate Dynamic Programming (ADP) in Discrete Time.- Dynamic Programming for Zero-Sum Differential Games.- Dynamic Programming for Nash Differential Games.- ADP for Zero-Sum Dynamic Games.- ADP for Non-Zero Sum Nash Dynamic Games.- RL for Other Types of Differential Games.- Markov Decision Processes and Stochastic Dynamic Programming.- Reinforcement Learning Design Projects.- Conclusions and Future Work.- Appendix.