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Data Driven Game Development

Transforming Player Data into a Better Player Experience

Medium: Buch
ISBN: 978-1-041-23093-9
Verlag: Taylor & Francis Ltd (Sales)
Erscheinungstermin: 07.09.2026
Lieferfrist: bis zu 10 Tage

This book covers how data can be used to develop and improve video games from multiple aspects, based on the author’s extensive experience working in the video game industry for over 16 years.

This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.

This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games.


Produkteigenschaften


  • Artikelnummer: 9781041230939
  • Medium: Buch
  • ISBN: 978-1-041-23093-9
  • Verlag: Taylor & Francis Ltd (Sales)
  • Erscheinungstermin: 07.09.2026
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2026
  • Produktform: Kartoniert
  • Gewicht: 222 g
  • Seiten: 152
  • Format (B x H x T): 156 x 234 x 8 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Chapter 1: The importance of using data in game developmentChapter 2: Historical examples of using data to solve problemsChapter 3: Decision-making without (or against) dataChapter 4: Gathering or using data with minimal resourcesChapter 5: Bad data examples and consequencesChapter 6: Introduction to AnalyticsChapter 7: Analytics Methodology ExamplesChapter 8: Introduction to UX ResearchChapter 9: UX Research MethodologyChapter 10: UX Research Case StudiesChapter 11: Case Studies of using analytics and UX research data togetherChapter 12: Conclusion: On AI and how to prepare for using data in game development