Verkauf durch Sack Fachmedien

Guo / Tao / Wang

Harmonious Human-Machine Environment

21st National Joint Conference, HHME 2025, Dalian, China, August 21-25, 2025, Proceedings, Part I

Medium: Buch
ISBN: 978-981-9239-90-0
Verlag: Springer Verlag, Singapore
Erscheinungstermin: 28.10.2026
vorbestellbar, Erscheinungstermin ca. Oktober 2026

This book constitutes the refereed proceedings of the 21st National Joint Conference on Harmonious Human-Machine Environment, HHME 2025, held in Dalian, China, during August 21–25, 2025.

The 55 full papers presented in this book were carefully reviewed and selected from 279 submissions.



Produkteigenschaften


  • Artikelnummer: 9789819239900
  • Medium: Buch
  • ISBN: 978-981-9239-90-0
  • Verlag: Springer Verlag, Singapore
  • Erscheinungstermin: 28.10.2026
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 2026
  • Serie: Communications in Computer and Information Science
  • Produktform: Kartoniert
  • Seiten: 374
  • Format (B x H): 155 x 235 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

.- China Conference on Human–Computer Interaction (CHCI) : Multichannel and Novel Human–Computer Interaction
.- Research on the Dynamic Innovation Design of Traditional Embroidery Using Flexible Electroluminescent.
.- Assessment and Analysis of Tactile Perception in Older Adults.
.- Dynamic Human Action Recognition Method Based on Recursive Graphs and LeNet-5.
.- Efficient Two-Stream Fusion Network for Skeleton-Based Hand Gesture Recognition.
.- FlexiStiff-Fabric: A Programmable Stiffness 3D-Printed Fabric Technology Based on Dual-Material Interlocking Weaving.
.- ScentEcho: Exploring Adsorbent Materials for Accurate Odor Collection and Playback.
.- PosturePet: Glanceable, Emotion-Driven Biofeedback for Correcting Neck Posture.
.- A Study on Immersive Experience Design for Ancient Paintings from the Perspective of Interactive Digital Narrative.
.- Human–Computer Interaction Theory, Methods, and Interface Design
.- Building Bridges of Communication: A Card-Based Approach to Cross-Disciplinary Design Collaboration.
.- Human-Computer Interaction Design of Manned Lunar Rover Based on Fear Dual-Pathway Theory: Neurocognitive Mechanisms and Engineering Mitigation Strategies.
.- Multisensory Integrated Haptic Interaction Design for Smartphones.
.- EmoChatBot: Integrating Fine-Grained Emotional Talking-Head Generation into Face-to-Face Dialogue.
.- Exploring the Impact of Human-Machine Identity Labels on Patients’ Emotional Experiences in Dialogue.
.- Pingjiang Mystery: A Map-based Board Game for Navigating the Ancient City of Suzhou.
.- LibreVibPen: Enhancing Stylus Interaction with Real-Time Haptic Feedback on Large Touch Screens.
.- VR/AR and Natural Human–Computer Interaction
.- My-Meetings: LLM-based Multi-agent Conference Scene Designer.
.- Applicability Analysis and Interaction Optimization of Pen Pressure Input for Fitts and Steering’s Tasks.
.- Gestrue Recognition based on Improved VanillaNet for sEMG-driven Prosthsetic Hand Control.
.- NanyinVR: Gesture-based Immersive Virtual Reality Game for Enhancing Learning of Ancient Chinese Music and Instruments.
.- StringWave VR—An Immersive Interactive System for Traditional Music Intangible Cultural Heritage.
.- A Study on Construction and Classification of Multi-Condition EEG Datasets for Chinese Mandarin Speech Decoding.
.- Roughness Rendering in XR via Pseudo-Haptics and Auditory Feedback.
.- Transcendent Vehicles: Augmented Reality-Based Transportation Experiences for Cultural Heritage.
.- Assisted Driver System Based on Augmented Reality.