.- Foundations of Haptic Aesthetics: A Beat Interference Framework for Encoding Vibrotactile Meaning.
.- Fulow: Cheek-Mounted Vibrotactile Wearable System for Circular Breathing.
.- Haptic Rendering of Pre-Sliding Friction as a Cue for Grip Force Adjustment.
.- Head-Foot Vibrotactile Cues for Concurrent Sound Directions in Accessible VR Film.
.- How wearing a glove affects perceived weight: a lower tactile precision increases the size-weight illusion.
.- Human-to-Human Tactile Transmission System Using Bare Finger Tactile Sensing and High-Resolution Electro-tactile Display.
.- Humans Can Sense Numbers of Virtual Objects Simulated Inside a Finger.
.- Humans Detect Spread Out Size Distribution on Coarse But Not Fine Dotted Surfaces.
.- Impact-based Ultrasound Haptics: High-Speed Levitated Particles for Tactile Sensations.
.- Interpersonal Vibrotactile Transmission with Spatial Gradation and Tactile Expressiveness.
.- Investigating the effects of resolution and anti-aliasing on recognition of pixelated tactile images.
.- Investigating Visual Capture and Somatic Fidelity in Conflicting Emotional Cues.
.- Joint-Level Configuration Shapes Bimanual Proprioceptive Position Control.
.- Just noticeable difference in motion direction perception: assessing the effect of blindness onset and orientation.
.- Linking Friction Reduction and Acoustic Interaction Force: Towards Adaptive Control of Longitudinal-Wave Haptic surfaces.
.- Lower and Upper SOA Thresholds for Out-of-Body Apparent Tactile Motion.
.- Methods for Measuring Sub-Surface Skin Displacement during Ultrasound Mid-Air Haptic Stimulation.
.- Mobile Robot Idle Positioning in Large-scale VR Encountered-type Haptics using Deep Reinforcement Learning.
.- Motion-contingent Visual Texture for Modulating Exploratory Hand Movements.
.- Pin Array Tactile Display Using Multilayer Ceramic Capacitors.
.- Preferred Forces Applied in Tactile Exploration of Fine Roughness.
.- Quantifying the minimum haptic update frequency for realistic force feedback in skill-training simulations.
.- Rendering Touch Subliminal: Adaptive Calibration of Vibrotactile Primes.
.- Rub’n’Roll: Simulating "Tactile Flow" based on Friction Wheels Embedded in Controllers to Improve Self-Motion Sensations in VR.
.- Selecting haptic guidance models in teleoperation: guidelines from a comparative user study.
.- Spatially Separated Vibrotactile Feedback for Distinct Roles in Assembly Teleoperation.
.- Synthesizing Rolling and Sliding Sensations using Spatiotemporal Electrical Stimulation Augmented by Physical Event Cues.
.- Tactile and Kinesthetic Presentation Using the Same Electrode Array: Evaluation of Tactile Presentation and EMS-Induced Thumb Movement.
.- The Finger-gap Illusion in Dual-Finger Tracing: Evidence Consistent with a Velocity-Difference Interpretation.
.- The role of visuo-haptic models in laparoscopic training: a comparative study.
.- Tool Comparison for Experience Measurements of Haptic Stimuli.
.- Toward a Relative Metric for Tactile Dissimilarity: Empirical Insights for Modeling Transition Saliency in Tactile Graphics.
.- Towards a Vibrotactile Perceptual Model Accounting for Spatial Masking.
.- Towards Peripersonal Space Interaction with Virtual Object: Investigating Haptic–Visual Correspondence in Movement Direction through Mirror-Based Spatial Overlay.
.- Towards Simultaneous Haptic Experience for Large Audiences.
.- UnrealHaptics-MC: Low-Latency Multi-Contact Haptics for VR.
.- Visualising Human Perception of Tactile Spatial Patterns Using the Method of Reproduction.
.- VSTaI: Design and Characterization of Variable-Stiffness Tactile Interfaces Based on 3D-Printed Structured Fabrics.
.- Wearable Haptic Feedback for Immersivity and User Awareness in VR-based Surgical Training.
.- Wheels of Tangibles: Simulate Virtual Terrains By Switching Real Materials During Walking-In-Place.
.- Wrist-Worn Multisensory Device for Studying Sensorimotor Integration During Action.