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More iPhone Development with Swift

Exploring the iOS SDK

Medium: Buch
ISBN: 978-1-4842-0449-8
Verlag: Apress
Erscheinungstermin: 21.03.2015
Lieferfrist: bis zu 10 Tage

Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you.

The update to the bestselling by Dave Mark and Jeff LaMarche, digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you’ve come to expect.

covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You’ll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.


Produkteigenschaften


  • Artikelnummer: 9781484204498
  • Medium: Buch
  • ISBN: 978-1-4842-0449-8
  • Verlag: Apress
  • Erscheinungstermin: 21.03.2015
  • Sprache(n): Englisch
  • Auflage: Eighth Auflage
  • Produktform: Kartoniert, Paperback
  • Gewicht: 9221 g
  • Seiten: 471
  • Format (B x H x T): 178 x 254 x 27 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Chapter 1: Here We Go Round Again

Chapter 2: Core Data, What, Why and How

Chapter 3: A Super Start

Chapter 4: The Devil in the Detail View

Chapter 5: Preparing for Change: Migrations and Versioning

Chapter 6: Custom Managed Objects

Chapter 7: Relationships, Fetched Properties, and Expressions

Chapter 8: Behind Every iCloud

Chapter 9: Peer-to-Peer Over Bluetooth Using Multipeer Connectivity

Chapter 10: MapKit

Chapter 11: Messaging: Mail, Social, and iMessage

Chapter 12: Media Library Access and Playback

Chapter 13: Lights, Camera and Action

Chapter 14: Interface Builder and Storyboards

Chapter 15: Unit Testing, Debugging, and Instruments

Chapter 16: The Road Goes Ever On