The history of visual media is characterized by drawing, painting, photo, stereoscope, TV and displays, Holography, and HDTV. Three-dimensional (3-D) imaging, visualization, and display technology is the next phase in this historicaldevelopment.Thereisnodoubtthat3-DTVand3-Ddisplayarethe visualmediathatwillsucceedHDTVinnearfuture.Theevolutionarymerging of communication and broadcast technologies will be enhanced by 3-D vi- alization, including multimedia communication centers which can respond to all the services and functions provided by the future communication systems. Comparison of a scene presented by 2-D and 3-D images reveals that the 3-Dimage providesmuch more pleasing and realisticinformationthan its 2-D version. The bene?ts provided by 3-D images result from the depth infor- tion they preserve.Depth gives viewers the feeling of being in the place where the 3-D image is captured (i.e., immersive feeling) and the feeling of being present (presence feeling). Depth increases e?ciencies in remote site ope- tions,suchasremotemedicalandtele–operations,bymakingviewersperceive the scene as more real from within their living environments. The accuracy andthepresencefeelingarethemainmotivesofdemandsfor3-Dimagesinthe areasofcommunication,broadcasting,entertainment,medicaloperations,v- tual world presentations, advertisement, training, edutainment (education + entertainment), telemarketing, tele-presence, tele-conference, visualization of experimental results, and so on.
Produkteigenschaften
- Artikelnummer: 9780387793344
- Medium: Buch
- ISBN: 978-0-387-79334-4
- Verlag: Humana
- Erscheinungstermin: 12.12.2008
- Sprache(n): Englisch
- Auflage: 2009
- Produktform: Gebunden, HC runder Rücken kaschiert
- Gewicht: 986 g
- Seiten: 531
- Format (B x H x T): 160 x 241 x 34 mm
- Ausgabetyp: Kein, Unbekannt
Themen
- Technische Wissenschaften
- Sonstige Technologien | Angewandte Technik
- Signalverarbeitung, Bildverarbeitung, Scanning
- Mathematik | Informatik
- EDV | Informatik
- Programmierung | Softwareentwicklung
- Spiele-Programmierung, Rendering, Animation
- Technische Wissenschaften
- Sonstige Technologien | Angewandte Technik
- Signalverarbeitung, Bildverarbeitung, Scanning
