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Johns

Ten Transformative Drama Games

A Manifesto for Creativity and Connection

Medium: Buch
ISBN: 978-1-041-12247-0
Verlag: Taylor & Francis
Erscheinungstermin: 11.11.2026
vorbestellbar, Erscheinungstermin ca. November 2026

Ten Transformative Drama Games explores in depth ten drama games that can positively impact wellbeing, creativity, agility and focus.

Contextualised within a storytelling structure, the author uses his 35 years of theatre, education and workshop facilitator experience to share ten games with a fresh perspective. Each chapter explores true stories and anecdotes about the impact of these games in environments ranging from groups of sceptical 15-year-olds to actors performing with complex, traumatic material. The book offers a methodology for how to play each game, along with supporting notes on how to best facilitate learning, and explores the learning outcomes and ways in which to effectively debrief. Above all, the book is about why these games matter.

This book’s unique insight into the impact of drama games provides essential reading for applied theatre practitioners and educationalists. It will be of interest to those on applied theatre and theatre education courses, those interested in the intersection between theatre and mental health, and anyone looking to use drama to create a better world.


Produkteigenschaften


  • Artikelnummer: 9781041122470
  • Medium: Buch
  • ISBN: 978-1-041-12247-0
  • Verlag: Taylor & Francis
  • Erscheinungstermin: 11.11.2026
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2026
  • Produktform: Kartoniert
  • Seiten: 136
  • Format (B x H): 156 x 234 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Introduction 1. Why Circles Matter – Featuring Game One: ‘Perfect Circle’ 2. I See You – Featuring Game Two: ‘Look Up – Look Down’ 3. Being Here Now – Featuring Game Three: ‘Counting Circle’ 4. The Campfire – Featuring Game Four: ‘Circle Stories’ 5. Laughter and Its Uses – Featuring Game Five: ‘EastEnders Zip Zap Boing’ 6. The First Thing That Comes into Your Head – Featuring Game Six: ‘Busy Bee’ 7. We All Have a Story – Featuring Game Seven: ‘Name Stories’ 8. The Uses of Silence – Featuring Game Eight: ‘What’s in the Box?’ 9. Brains – Featuring Game Nine: ‘Strategic Chair’ 10. A Round of Applause – Featuring Game Ten: ‘Circle Clap’ Afterword: On Facilitation