Told from the perspective of a Hollywood executive with nearly 20 years’ experience professionally pitching and distributing film/TV projects, Mastering the Pitch reveals all the nuanced details of the pitching process.
Readers will gain valuable insights into how the Hollywood system operates, improve their professional pitching skills and gain a competitive edge in getting their ideas from concept to greenlight. This book covers:
- how projects are packaged and developed before a pitch
- how a pitch presentation happens in a real-world setting
- the core concepts required to pitch each genre type
- how professional companies actually acquire a pitched project
- the legal workflows and financial details required to put a deal together
- examples of pitch documents, presentation materials and how these elements should be designed
- how to build your personal brand so that you’re seen by Hollywood decision makers as someone capable of delivering great projects; and
- how you should speak to professionals about the business viability of your projects
Mastering the Pitch is a valuable crossover text, designed to help both students and veteran film/TV producers alike hone their pitching and presentation skills.
Produkteigenschaften
- Artikelnummer: 9780367704995
- Medium: Buch
- ISBN: 978-0-367-70499-5
- Verlag: Routledge
- Erscheinungstermin: 29.11.2022
- Sprache(n): Englisch
- Auflage: 1. Auflage 2022
- Produktform: Kartoniert, Paperback
- Gewicht: 477 g
- Seiten: 326
- Format (B x H x T): 152 x 229 x 18 mm
- Ausgabetyp: Kein, Unbekannt
Themen
- Geisteswissenschaften
- Theater- und Filmwissenschaft | Andere Darstellende Künste
- Filmwissenschaft, Fernsehen, Radio
- Filmdrehbücher
- Geisteswissenschaften
- Kunst
- Kunstformen, Kunsthandwerk
- Installations-, Aktions-, Computer- und Videokunst
- Geisteswissenschaften
- Theater- und Filmwissenschaft | Andere Darstellende Künste
- Filmwissenschaft, Fernsehen, Radio
- Filmdrehbücher
- Geisteswissenschaften
- Kunst
- Kunstformen, Kunsthandwerk
- Installations-, Aktions-, Computer- und Videokunst
