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Kothari / Awari / Shrimankar

Mathematics for Computer Graphics and Game Programming

A Self-Teaching Introduction

Medium: Buch
ISBN: 978-1-68392-356-5
Verlag: Mercury Learning and Information
Erscheinungstermin: 05.02.2019
Lieferfrist: bis zu 10 Tage
Autoren/Hrsg.

Autoren

Introduction to Computer Graphics
Vector Representation of Geometric Entities
Two-dimensional Transformation
Three-dimensional Transformation
Parametric Representation of Planar Curves
Parametric Representation of Space Curves
Parametric Representation of Surfaces
Windowing and Clipping
Generation of 3D Models
Projections
Graphics Programs in the C Language
OpenGL with Computer Graphics
Programming Graphics Using OpenGL.
Appendices
Index