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Digital Faces

A Semiotic Journey from Art to Artificial Intelligence

Medium: Buch
ISBN: 978-1-041-05328-6
Verlag: Taylor & Francis Ltd
Erscheinungstermin: 18.12.2026
vorbestellbar, Erscheinungstermin ca. Dezember 2026

Digital Faces examines the face as a central site in the production, interpretation, and transformation of visual meaning. Bringing together international perspectives in semiotics, visual studies, philosophy of communication, art history, and digital media, the volume investigates how faces are perceived, represented, classified, manipulated, and technologically generated.

The chapters explore the relations between visual cognition and representation across artistic, cultural, scientific, and computational contexts. Particular attention is devoted to the ways in which established traditions of facial depiction interact with photography, digital imaging, algorithmic processing, and artificial intelligence. The volume thus addresses both the persistence of inherited visual conventions and the emergence of new forms of facial visibility, recognition, and signification.

Combining theoretical reflection with the analysis of a wide range of images and media, Digital Faces offers an interdisciplinary account of the changing semiotics of the face. It will be of interest to scholars and students of semiotics, visual communication, digital media, philosophy of communication, art history, digital humanities, and visual culture.


Produkteigenschaften


  • Artikelnummer: 9781041053286
  • Medium: Buch
  • ISBN: 978-1-041-05328-6
  • Verlag: Taylor & Francis Ltd
  • Erscheinungstermin: 18.12.2026
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2026
  • Serie: Routledge/FACETS Advances in Face Studies
  • Produktform: Gebunden
  • Seiten: 240
  • Format (B x H): 156 x 234 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

Foreword; 1. Introduction; 2. Body, Head and Eye: The Articulation of the Iconic Sign; 3. The Analysis and Generation of Images via Algorithmic Processes; 4. Face the Face: Experiments in Digital Media and Interface Design; 5. Facial Oracularity: Beyond What Artificial Intelligences Already Tell Us; 6. What Artificial Intelligence Tells Us About Ourselves: Starting from the Experience of FACETS and FRESCO; 7. Why Do Robots Have Faces? A Cognitive Semiotic Perspective on Humanlikeness in Robots; 8. The Within of the Face: Visages and Subjectivity in Digital Games and Virtual Realities; 9. The Kinetic Diagrams of Interactive Images. How the Figurative Density of Motion and Visual Icons Structures the Meaning of Video Games; 10. Aliens, Robots, Imposters: Cognitive Semiotics of Faces in Capgras Delusion; 11. Reconfiguring Indexicality: Rethinking Photographic Indexicality in AI-Generated Imagery and Deepfakes; 12. From Visual to Living. The Spectacle Face; 13. Twin Faces: A Semiotic Trajectory; Index