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Multiplayer Gaming and Engine Coding for the Torque Game Engine

Medium: Buch
ISBN: 978-1-56881-422-3
Verlag: A K Peters/CRC Press
Erscheinungstermin: 09.05.2008
Lieferfrist: bis zu 10 Tage

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.


Produkteigenschaften


  • Artikelnummer: 9781568814223
  • Medium: Buch
  • ISBN: 978-1-56881-422-3
  • Verlag: A K Peters/CRC Press
  • Erscheinungstermin: 09.05.2008
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2008
  • Produktform: Kartoniert
  • Gewicht: 838 g
  • Seiten: 450
  • Format (B x H x T): 191 x 235 x 25 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References