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Müller-Tomfelde

Tabletops - Horizontal Interactive Displays

Medium: Buch
ISBN: 978-1-4471-2555-6
Verlag: Springer
Erscheinungstermin: 25.07.2012
Lieferfrist: bis zu 10 Tage

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g., the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).


Produkteigenschaften


  • Artikelnummer: 9781447125556
  • Medium: Buch
  • ISBN: 978-1-4471-2555-6
  • Verlag: Springer
  • Erscheinungstermin: 25.07.2012
  • Sprache(n): Englisch
  • Auflage: 2010
  • Serie: Human–Computer Interaction Series
  • Produktform: Kartoniert, Previously published in hardcover
  • Gewicht: 721 g
  • Seiten: 458
  • Format (B x H x T): 155 x 235 x 26 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

Under Tabletops.- Introduction: A Short History of Tabletop Research, Technologies, and Products.- Building Interactive Multi-touch Surfaces.- From Table–System to Tabletop: Integrating Technology into Interactive Surfaces.- High-Resolution Interactive Displays.- Optical Design of Tabletop Displays and Interactive Applications.- Hand and Object Recognition on Liquid Crystal Displays.- On and Above Tabletops.- Augmenting Interactive Tabletops with Translucent Tangible Controls.- Active Tangible Interactions.- Interaction on the Tabletop: Bringing the Physical to the Digital.- Supporting Atomic User Actions on the Table.- Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input.- On, Above, and Beyond: Taking Tabletops to the Third Dimension.- Around and Beyond Tabletops.- Individual and Group Support in Tabletop Interaction Techniques.- File System Access for Tabletop Interaction.- Theory of Tabletop Territoriality.- Digital Tables for Collaborative Information Exploration.- Coordination and Awareness in Remote Tabletop Collaboration.- Horizontal Interactive Surfaces in Distributed Assemblies.