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Design Patterns in .NET

Reusable Approaches in C# and F# for Object-Oriented Software Design

Medium: Buch
ISBN: 978-1-4842-4365-7
Verlag: APRESS L.P.
Erscheinungstermin: 29.06.2019
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Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox.

Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.

What You'll Learn

  • Know the latest pattern implementations available in C# and F#
  • Refer to researched and proven variations of patterns
  • Study complete, self-contained examples including many that cover advanced scenarios
  • Use the latest implementations of C# and Visual Studio/ReSharper

Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems


Produkteigenschaften


  • Artikelnummer: 9781484243657
  • Medium: Buch
  • ISBN: 978-1-4842-4365-7
  • Verlag: APRESS L.P.
  • Erscheinungstermin: 29.06.2019
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2019
  • Produktform: Kartoniert, Book
  • Gewicht: 569 g
  • Seiten: 359
  • Format (B x H x T): 155 x 235 x 20 mm
  • Ausgabetyp: Kein, Unbekannt
  • Nachauflage: 978-1-4842-6179-8
Autoren/Hrsg.

Autoren

Part I: IntroductionChapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective

Part II: Creational Patterns 
 Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype  Chapter 6: Singleton  
Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge  Chapter 9: Composite Chapter 10: Decorator  Chapter 11: Façade  Chapter 12: Flyweight  Chapter 13: Proxy 
Part IV: Behavioral Patterns Chapter 14: Chain of Responsibility   Chapter 15: CommandChapter 16: Interpreter  Chapter 17: Iterator   Chapter 18: Mediator Chapter 19: Memento  Chapter 20: Null Object  Chapter 21: Observer Chapter 22: State  Chapter 23: Strategy  Chapter 24: Template Method  Chapter 25: Visitor