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The Gamification of Higher Education

Developing a Game-Based Business Strategy in a Disrupted Marketplace

Medium: Buch
ISBN: 978-1-349-46412-8
Verlag: Palgrave Macmillan US
Erscheinungstermin: 17.07.2014
Lieferfrist: bis zu 10 Tage

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.


Produkteigenschaften


  • Artikelnummer: 9781349464128
  • Medium: Buch
  • ISBN: 978-1-349-46412-8
  • Verlag: Palgrave Macmillan US
  • Erscheinungstermin: 17.07.2014
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2014
  • Produktform: Kartoniert
  • Gewicht: 3067 g
  • Seiten: 231
  • Format (B x H x T): 140 x 216 x 14 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

PART I: THE BUSINESS OF HIGHER EDUCATION 1. The Coming 'Perfect Storm' in Higher Education 2. Insights from the Game Industry 3. Gamification as a Business Strategy PART II: GAMING FUNDAMENTALS 4. The Allure of Games 5. Design Elements 6. Structural Design PART III: TRANSFORMATION THROUGH GAMIFICATION 7. The Classroom as a Game Space 8. Creating a Game-Based Student Experience 9. The Future of Higher Education