This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
Produkteigenschaften
- Artikelnummer: 9783662566886
- Medium: Buch
- ISBN: 978-3-662-56688-6
- Verlag: Springer
- Erscheinungstermin: 13.04.2018
- Sprache(n): Englisch
- Auflage: 1. Auflage 2018
- Serie: Lecture Notes in Computer Science
- Produktform: Kartoniert
- Gewicht: 3927 g
- Seiten: 245
- Format (B x H x T): 155 x 235 x 15 mm
- Ausgabetyp: Kein, Unbekannt