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Proceedings of the 19th Latin American Conference on Learning Technologies (LACLO 2024)

Medium: Buch
ISBN: 978-981-963697-6
Verlag: Springer Nature Singapore
Erscheinungstermin: 15.05.2025
Lieferfrist: bis zu 10 Tage

This book presents the proceedings of the XIX Latin American Conference on Learning Technologies-LACLO 2024. It showcases advances in learning science research, learning resources, and challenges and solutions in various Latin American countries, bringing together and disseminating emerging innovations and studies that are transforming the educational field in this region. This book presents case studies, comparative analyses, and methodological proposals that have proven effective in diverse educational contexts. In addition, it features detailed illustrations and tables to facilitate the understanding and application of the concepts included. It serves as a valuable tool and source of information for researchers, educators, and industry professionals on recent advances in educational technologies in Latin America.


Produkteigenschaften


  • Artikelnummer: 9789819636976
  • Medium: Buch
  • ISBN: 978-981-963697-6
  • Verlag: Springer Nature Singapore
  • Erscheinungstermin: 15.05.2025
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 2025
  • Serie: Lecture Notes in Educational Technology
  • Produktform: Gebunden
  • Gewicht: 937 g
  • Seiten: 491
  • Format (B x H x T): 160 x 241 x 34 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

Alfadatizando 2.0 applied to data visualization at high school level and for digital humanities. Empowering digital citizens.- Analysis of the CodeCombat platform as an educational tool for teaching the fundamentals of Software Programming in the first year of the Computer Science Baccalaureate in the Educational Units of Catamayo canton, academic year 2021-2022.- App prototype based on self-regulation to measure knowledge acquisition.- BioSTEM: A new approach to meaningful learning from biosignals in high school students.- Classroom Attendance and Academic Performance in First-year Courses in a Computer Engineering Degree: Examining the Post-COVID-19 Pandemic Context.- Courseware Adaptation for Programming Logic Classes for Teaching Children with Blindness or Severe Low Sight.- COVIDGAME: The Vaccination Battle.- Designing and Implementing a Blockchain Course in Software Engineering Curricula: A teacher’s perspective.- Enhancing Technological Maturity in School-Level Robotics: A Case Study of Integrating LunaBot v2.3 in Educational Environments in Remote Areas of Arequipa, Peru.- Essential conditions to lead the digital transformation in the educational field in a Higher Education Institution.- Evolutionary and Cooperative Process of Using DICT in the Continuous Training of Teachers in URTI: From Moodle to GenAI.- Experiential Teaching Paradigms in the Learning of Antenna Theory for Undergraduate Students.- Exploring Sequential Pattern Mining in Virtual Learning Environments.- Fear of Gamifying in High School Classrooms: A Grounded Theory.- Gender Differences in Planning Poker: A Preliminary Approach with Epistemic Network Analysis.- Learning Analytics Applied to Serious Games: A Systematic Literature Review.- Learning keyboard and accessible typing aimed at users with visual disabilities.- Low-cost computing devices: advantages and disadvantages in online classes.- Open and Inclusive Educational Resources to Support the Teaching of Mathematics for Visually Impaired Students.- Pedagogical model for teacher training courses: developing teaching competencies for hybrid modality .- Programming in Brazilian Higher Education and High School: A Systematic Literature Review.- Recommendation Systems to aid learning using Artificial Intelligence: A Systematic Review.- Recovering Voices to Build Inclusive Computing: From Accessibility, Gender, and Rights to Education.- Scientific Data Management Plans characteristics in Latin America: mapping using DMPTool.- Sequential Pattern Mining of Students Data: A Case Study with Moodle Log Data.- Simplin: A visual schedule app for people with ASD.- Simulation in Education and Training: From Virtual Reality to Digital Twins.- Strategy for Using Moodle and R in Managing and Systematizing the Teaching Evaluation Surveys in the Engineering School.- Teaching digital humanities at high school level. A literature and special cases review.- The Cognitive Semiotic Profile of Iterative Readers in Pedagogy Students After the Pandemic.- The Platformization of Higher Education in Latin America and Africa.- Use of rubrics in Moodle to assess learning in programming in massive university contexts.- Use of social networks by IFG undergraduate students: gaps that open spaces for a new digital colonization.- Using Artificial Intelligence to guide the Learning Analytics process.