Verkauf durch Sack Fachmedien

Lokman / Yamanaka / Koyama

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018

KEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia

Medium: Buch
ISBN: 978-981-10-8611-3
Verlag: Springer Nature Singapore
Erscheinungstermin: 14.03.2018
Lieferfrist: bis zu 10 Tage



Produkteigenschaften


  • Artikelnummer: 9789811086113
  • Medium: Buch
  • ISBN: 978-981-10-8611-3
  • Verlag: Springer Nature Singapore
  • Erscheinungstermin: 14.03.2018
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2018
  • Serie: Advances in Intelligent Systems and Computing
  • Produktform: Kartoniert
  • Gewicht: 13737 g
  • Seiten: 902
  • Format (B x H x T): 155 x 235 x 50 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

Part 1: Kansei, Emotion, and Games.- chapter 1. A Fundamental Study of a Computer Player Giving Fun to the Opponent -Targeting Hanafuda, a Card Game in Japan.- chapter 2. Exploring the Critical Appeal of Mobility-Augmented Reality Games.- chapter 3. Interactive Games Effects on Children's Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections.- chapter 4. Kansei Engineering Approach in Designing Appealing Computer Animation Character.- chapter 5. The Content and Design of Art Museum On-line Learning Games for Children.- chapter 6. Understanding of User's Gameplay Behavior and Perception Styles in an Environment of Digital Gesture Based-Game.- Part 2: Kansei, Emotion and Computing.- chapter 7. A Smart Home Model Using Android Application.- chapter 8. A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce.- chapter 9. A System Analysis and Design for SMEs Product Presentation in Ecommerce Website Based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency).- chapter 10. Accuracy of Geolocation Data of Taman Wetland Putrajaya.- chapter 11. Brand Name Decision AI System.- chapter 12. Development of Virtual Draping System by Augmented Reality.- chapter 12. Just in Mobile Augmented Reality Technology (JIMART) Application.- chapter 13. Virtual Agent Design Factors for the 21St Century Learners: A Kansei Approach.- Part 3: Kansei, Emotion and Wellbeing / Quality of Life.- chapter 14. Conceptualization of Happiness Index Model.- chapter 15. Factorization of Accomplishment Domain of PERMAI Model.- chapter 16. From PERMA to PERMAIg©: Happiness Instrument Development.- chapter 16. Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology.- chapter 17. Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement.- chapter 18. Modeling Factors and Importance of Happiness Using KJ Method.- chapter 19. Relationship Between Workers' GeneralHappiness and Emotional Components @ PERMAIg©.- chapter 20. Reliability of Happiness Index Model Questionnaire.- chapter 21. Visual Analytics of Happiness Index in Parallel Coordinate Graph.- Part 4: Kansei, Emotion and Design.- chapter 22. A Study for Application of Color Design in Product Design of Woodworking Machine Tooltitle.