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Purdum

Beginning C# 3.0

Medium: Buch
ISBN: 978-0-470-26129-3
Verlag: Wrox
Erscheinungstermin: 09.05.2008
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Beginning C# is a book that offers a lot of guidance, in a format that readers find intuitive to follow. The exercise-based format of the Wrox Beginning series has a strong following by all levels of readers, and is one that works very well in the classroom or home. Written by a veteran programming instructor, this is the perfect mix of tutorial, and hands-on coding new programmers are looking for - written from their point of view.

Beginning C# is written for those readers with no prior programming experience who want a thorough, yet easy to understand, introduction to C# and Object Oriented Programming. Dr. Purdum uses his 25 years of teaching experience to teach readers:
* The C# syntax and concepts of Object Oriented Programming
* How to design and write C# programs that are functional and embody safe programming practices
* Tried and true tricks of the trade, from design concepts to debugging aids
* And all of these goals are done in an easy-to-read and enjoyable manner
and much more. Complete source code, examples, and discussion forms available at Wrox.com


Produkteigenschaften


  • Artikelnummer: 9780470261293
  • Medium: Buch
  • ISBN: 978-0-470-26129-3
  • Verlag: Wrox
  • Erscheinungstermin: 09.05.2008
  • Sprache(n): Englisch
  • Auflage: Erscheinungsjahr 2008
  • Produktform: Kartoniert
  • Gewicht: 777 g
  • Seiten: 556
  • Format (B x H x T): 190 x 233 x 32 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Acknowledgments.

Introduction.

Part I: Getting Started.

Chapter 1: Getting Started.

Chapter 2: Understanding Objects.

Part II: Understanding C# Syntax.

Chapter 3: Understanding Data Types.

Chapter 4: Understanding C# Statements.

Chapter 5: Understanding Reference Data Types.

Chapter 6: Making Decisions in Code.

Chapter 7: Statement Repetition Using Loops.

Chapter 8: Arrays.

Part III: Writing Your Own Classes.

Chapter 9: Designing Classes.

Chapter 10: Designing and Writing Custom Classes.

Chapter 11: Exception Handling and Debugging.

Chapter 12: Generics.

Part IV: Storing Data.

Chapter 13: Using Disk Data Files.

Chapter 14: Using Databases.

Chapter 15: Inheritance and Polymorphism.

Appendix A: Exercise Solutions.

Index.