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Rautzenberg

Framing Uncertainty

Computer Game Epistemologies

Medium: Buch
ISBN: 978-1-137-59520-1
Verlag: Palgrave Macmillan
Erscheinungstermin: 09.02.2020
Lieferfrist: bis zu 10 Tage

This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.

The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.


Produkteigenschaften


  • Artikelnummer: 9781137595201
  • Medium: Buch
  • ISBN: 978-1-137-59520-1
  • Verlag: Palgrave Macmillan
  • Erscheinungstermin: 09.02.2020
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2020
  • Serie: Performance Philosophy
  • Produktform: Gebunden, HC runder Rücken kaschiert
  • Gewicht: 358 g
  • Seiten: 167
  • Format (B x H x T): 153 x 216 x 15 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Chapter 1: Looking Glass.- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005).- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive.- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games.- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games.- Chapter 6: Just Making Images: Evocation in Computer Games. Index.