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Roberts

Artificial Intelligence in Games

Medium: Buch
ISBN: 978-1-032-03322-8
Verlag: CRC Press
Erscheinungstermin: 28.07.2022
Lieferfrist: bis zu 10 Tage

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.


Produkteigenschaften


  • Artikelnummer: 9781032033228
  • Medium: Buch
  • ISBN: 978-1-032-03322-8
  • Verlag: CRC Press
  • Erscheinungstermin: 28.07.2022
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2022
  • Produktform: Kartoniert, Paperback
  • Gewicht: 474 g
  • Seiten: 310
  • Format (B x H x T): 156 x 234 x 17 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Chapter 1 Introduction

Chapter 2 Math

Chapter 3 Steering Behaviours

Chapter 4 Terrain Analysis

Chapter 5 Pathfinding

Chapter 6 Decision-Making

Chapter 7 Fuzzy Logic

Chapter 8 Chess AI

Chapter 9 Genetic Algorithms

Chapter 10 Neural Networks