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Salta

The Long Game

Building a Lasting Career in Game Music

Medium: Buch
ISBN: 978-1-032-89413-3
Verlag: Taylor & Francis
Erscheinungstermin: 22.12.2026
vorbestellbar, Erscheinungstermin ca. Dezember 2026

The Long Game is a wraparound ‘no nonsense’ guide to the technical, creative, and business skills needed to succeed in the game music industry.

Drawing on three decades of professional experience, Tom Salta covers the full terrain of a working composer’s life: how interactive and adaptive music actually works, how to build and implement scores for non-linear media, and how to navigate the business side — contracts, pitching, networking, and getting paid fairly. At the center of the book is a first-of-its-kind case study walking through the complete scoring of Deathloop, from initial brief to final delivery. Beyond these themes, the deeper subject of the book is the person doing the work — the mindset, resilience, and personal habits that separate composers who last from those who don’t.

The Long Game will be an invaluable resource to game audio professionals and musicians looking to branch out into the field of game music composition, as well as those studying courses such as Composition for Digital Games or Composition for New Media.

A range of accompanying materials, including examples, diagrams, and audio clips, are available at the author's website tomsalta.com/thelonggame.


Produkteigenschaften


  • Artikelnummer: 9781032894133
  • Medium: Buch
  • ISBN: 978-1-032-89413-3
  • Verlag: Taylor & Francis
  • Erscheinungstermin: 22.12.2026
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2026
  • Produktform: Gebunden
  • Gewicht: 453 g
  • Seiten: 236
  • Format (B x H): 156 x 234 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Introduction  PART I — Foundations  Introduction 1 — Foundations for a Creative Career  PART II — The Art & Craft of Game Music  Introduction 2 — Interactive Music 101 3— Implementation & Adaptive Scoring 4 — The Creative Process  PART III — The Business of Game Music  Introduction 5 — Composer & Audio Lead Dynamics 6 — Pitching & Presenting 7 — Networking 8 — The Business Infrastructure  PART IV — Case Study  9 — Scoring AAA — Deathloop  PART V — Personal Mastery & Growth  Introduction 10 — Personal Mastery 11 — Mentoring Moments  CONCLUSION  12 — You’re Ready