HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
* Dealing with backwards compatibility
* Generating level data
* Making iOS and Android web apps
* Taking your game offline
* Using Web Workers
* Persistent Game Data
* Drawing with Canvas
* Capturing player input
* Creating 3D graphics with WebGL
* Textures and lighting
* Sound with HTML5 Audio
And more.
Produkteigenschaften
- Artikelnummer: 9781118855386
- Medium: Buch
- ISBN: 978-1-118-85538-6
- Verlag: John Wiley & Sons Inc
- Erscheinungstermin: 07.05.2014
- Sprache(n): Englisch
- Auflage: 2. Auflage 2014
- Produktform: Kartoniert
- Gewicht: 779 g
- Seiten: 456
- Format (B x H x T): 189 x 235 x 23 mm
- Ausgabetyp: Kein, Unbekannt
- Vorauflage: 978-1-119-97508-3
Themen
- Mathematik | Informatik
- EDV | Informatik
- Programmierung | Softwareentwicklung
- Handheld Programmierung
- Mathematik | Informatik
- EDV | Informatik
- Programmierung | Softwareentwicklung
- Spiele-Programmierung, Rendering, Animation
