Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human's auditory system, a demonstration by means of auralisation is easily comprehensible and neither requires background knowledge nor expertise. Producing auralisation under real-time constraints increases the implementation demands significantly. Real-time auralisation is required in applications that respond to user interaction, for example, in interactive Virtual Reality (VR) environments.
The realisation of a real-time auralisation application for outdoor environments represents a promising addition to current noise assessment procedures. It also delivers the foundation for the auditory modality in outdoor VR scenarios, which can serve as as an audio-video tool for perception-related scientific investigations.
Traditional approaches often neglect the time-variant characteristic of dynamically moving sound sources and receivers, treating an acoustic environment as temporarily static on a frame-by-frame basis. Adaption to dynamic events is implemented by transition of sequences of time-invariant simulations, which is contradictory to the highly dynamic nature of outdoor scenarios. This book describes a system that attaches increased importance to fast geometric diffraction simulations and employs an audio rendering network that reflects the time-variant nature of dynamic outdoor sound propagation.
Produkteigenschaften
- Artikelnummer: 9783832556297
- Medium: Buch
- ISBN: 978-3-8325-5629-7
- Verlag: Logos
- Erscheinungstermin: 30.03.2023
- Sprache(n): Englisch
- Auflage: Erscheinungsjahr 2023
- Serie: Aachener Beiträge zur Akustik
- Produktform: Kartoniert, PB
- Seiten: 221
- Format (B x H): 145 x 210 mm
- Ausgabetyp: Kein, Unbekannt
Themen
- Mathematik | Informatik
- EDV | Informatik
- Programmierung | Softwareentwicklung
- Algorithmen & Datenstrukturen
- Naturwissenschaften
- Physik
- Physik Allgemein
- Theoretische Physik, Mathematische Physik, Computerphysik
- Technische Wissenschaften
- Elektronik | Nachrichtentechnik
- Nachrichten- und Kommunikationstechnik
- Signalverarbeitung
- Mathematik | Informatik
- EDV | Informatik
- Professionelle Anwendung
- Computersimulation & Modelle, 3-D Graphik
- Geisteswissenschaften
- Musikwissenschaft
- Musikwissenschaft Allgemein
- Musikalische Akustik, Tontechnik, Musikaufnahme
- Mathematik | Informatik
- EDV | Informatik
- Programmierung | Softwareentwicklung
- Algorithmen & Datenstrukturen
- Mathematik | Informatik
- EDV | Informatik
- Professionelle Anwendung
- Computersimulation & Modelle, 3-D Graphik
- Technische Wissenschaften
- Elektronik | Nachrichtentechnik
- Nachrichten- und Kommunikationstechnik
- Signalverarbeitung