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Teigland / Power

The Immersive Internet

Reflections on the Entangling of the Virtual with Society, Politics and the Economy

Medium: Buch
ISBN: 978-1-349-44884-5
Verlag: Palgrave MacMillan UK
Erscheinungstermin: 01.01.2013
Lieferfrist: bis zu 10 Tage

Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.


Produkteigenschaften


  • Artikelnummer: 9781349448845
  • Medium: Buch
  • ISBN: 978-1-349-44884-5
  • Verlag: Palgrave MacMillan UK
  • Erscheinungstermin: 01.01.2013
  • Sprache(n): Englisch
  • Auflage: 2013. Auflage 2013
  • Produktform: Kartoniert
  • Gewicht: 336 g
  • Seiten: 264
  • Format (B x H x T): 140 x 216 x 15 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Herausgeber

1. Postcards from the Metaverse: An Introduction to the Immersive Internet; Dominic Power and Robin Teigland 2. Niggling Inequality: A Second Introduction to the Immersive Internet; Edward Castronova 3. The Distributed Self: Virtual Worlds and the Future of Human Identity; Richard Gilbert and Andrew Forney 4. Meta-dreaming: Entangling the Virtual and the Physical; Denise Doyle 5. Individually Social: Approaching the Merging of Virtual Worlds, the Semantic Web, and Social Networks; Francisco Gerardo Toledo Ramírez 6. Virtual Worlds as Radical Theater: Extending the Proscenium; Anthony M. Townsend and Brian E. Mennecke 7. Virtual Worlds and Indigenous Narratives; James Barrett 8. The Immersive Hand: Nonverbal Communication in Virtual Environments; Smiljana Antonijevi? 9. Discovering the 'I' in Avatar: Performance and Self-Therapy; Alicia B. Corts 10. Reflections and Projections: Enabling the Social Enterprise; Steve Mahaley, Chuck Hamilton and Tony O'Driscoll 11. Added Value of Teaching in a Virtual World; Inger-Marie Falgren Christensen, Andrew Marunchak and Cristina Stefanelli 12. Play & Fun Politics to Increase the Pervasiveness of Social Community: The Experience of Angels 4 Travellers; Maria Laura Toraldo, Gianluigi Mangia, Stefano Consiglio and Riccardo Mercurio 13. Framing Online Games Positively: Entertaining and Engagement through 'Mindful Loss' of Flow; Müberra Yüksel 14. Inhabitants of Virtual Worlds, Players of Online Games - Beware!; Antti Ainamo and Tuukka Tammi 15. Relationships, Community, and Networked Individuals; Rhonda McEwen and Barry Wellman 16. Gemeinschaft Identity in a Gesellschaft Metaverse; Cynthia Calongne, Peggy Sheehy and Andrew Stricker Sorting out the Metaverse and How the Metaverse is Sorting Us Out; Isto Huvila 17. On the Shoulders of Giants: Understanding Internet-based Generative Platforms; Jonny Holmström 18. Social Norms, Regulatory Policies, and Virtual Behavior; Andrew Harrison, Brian E. Mennecke and William N. Dilla 19.Self-organising Virtuality; Rick Oller 20. Making Currency Personal: The Salutory Tale of the Downfall of the DomDrachma; Matthew Zook Afterword; Tom Boellstorff