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Thompson

Adventures in Graphica

Medium: Buch
ISBN: 978-1-57110-712-1
Verlag: Stenhouse Publishers
Erscheinungstermin: 23.04.2008
Lieferfrist: bis zu 10 Tage

Graphica is a medium of literature that integrates pictures and words and arranges them to tell a story or convey information, usually presented in a comic strip, periodical, or book form AKA comics. It's no surprise comics have long been popular with kids and adults; some of our greatest heroes were introduced to us in comic form. Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium in Adventures in Graphica: Using Comics and Graphic Novels to Teach Comprehension, Grades 2-6. In his book, Thompson explains how graphica can be an engaging and motivating tool for reluctant readers who often shun traditional texts. He suggests sources of appropriate graphica for the classroom and demonstrates how to fit this medium into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction.Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge and students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts. It is an excellent roadmap for teachers looking to add graphica to their classrooms.


Produkteigenschaften


  • Artikelnummer: 9781571107121
  • Medium: Buch
  • ISBN: 978-1-57110-712-1
  • Verlag: Stenhouse Publishers
  • Erscheinungstermin: 23.04.2008
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2008
  • Produktform: Kartoniert, Paperback
  • Gewicht: 456 g
  • Seiten: 200
  • Format (B x H x T): 189 x 238 x 14 mm
  • Ausgabetyp: Kein, Unbekannt
Autoren/Hrsg.

Autoren

Chapter One: You Got Comics?; Chapter Two: The Lure of Graphica; Chapter Three: A Word about the Research; Chapter Four: Introducing the Conventions of Graphica; Chapter Five: Endless Possibilities for Using Graphica; Chapter Six: Comprehension, Comically; Chapter Seven: In the Mind's Eye; Chapter Eight: Vocabulary, Visually; Chapter Nine: Fluency in the Funnies; Chapter Ten: Making the Right Choices; Chapter Eleven: Troubleshooting; Afterword