Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.
Read the author's monthly MAA column Devlin's Angle
Produkteigenschaften
- Artikelnummer: 9781138427884
- Medium: Buch
- ISBN: 978-1-138-42788-4
- Verlag: Taylor & Francis Ltd
- Erscheinungstermin: 15.11.2017
- Sprache(n): Englisch
- Auflage: 1. Auflage 2017
- Produktform: Gebunden
- Gewicht: 454 g
- Seiten: 218
- Format (B x H): 152 x 229 mm
- Ausgabetyp: Kein, Unbekannt
